Virtual currency is a set of coins, gems or credits that people buy with real money and can spend only inside one app: on items in a game, on gifts for a live-stream host, or to unlock the next episode of a story. The coins have no value outside the app, and in most apps they cannot be changed back into rupees.
Here is how it works in general. The app sets its own exchange rate, and sells coins in packs. For example, it may sell 100 coins for ₹80 or 1,000 coins for ₹650, with more coins per rupee in the bigger packs. The user pays through the phone's app store, by UPI or by card. The coins are added to the user's account in the app. The user then spends them on items or actions, each priced in coins rather than in rupees. The app keeps a record of every coin bought and spent. When the app store handles the payment, it keeps a share, often between 15% and 30%.
Why use coins instead of rupees? A small price in coins feels less like spending money. A user who buys a pack usually has coins left over, which brings the user back to spend them. And one price list in coins works in every country. Coins also hide the real price of each item. The payment screen shows the price of a coin pack in real money, but items inside the app are priced only in coins. So consumer authorities in the European Union have asked games to also show the real-money price of items sold for coins.
Take, for example, a teenager who wants a new character in a mobile game. A game top-up website sells the game's own currency for UPI payments, and the coins appear in the game within seconds.
Consider a viewer watching a singer on a live streaming app. The viewer spends coins on a virtual rose, and the app pays the singer part of its value in rupees, keeping the rest.
Say a viewer is following a drama told in one-minute episodes on a micro-drama app. The first episodes are free, and each later episode costs a few coins.
How is virtual currency different from money in real-money gaming? In a real-money game, players stake money and can win money back. India's Online Gaming Act 2025 bans such games. Virtual coins are bought but never paid out, which is why social casino games use them. Virtual currency is also different from cryptocurrency, which can be traded outside any one app, and from loyalty points, which a customer earns by buying, rather than buys.
Appears in
- Loyalty points exchange↗ Marketing technology (martech)A loyalty points exchange converts one programme's points into another's at a set rate, like a currency exchange.
- Free-to-play mobile games↗ Video gamesA free-to-play game sells gems for real money, and players spend the gems on items inside the game.
- Social casino games↗ Video gamesA social casino game sells virtual coins for slots, but the coins can never be cashed out as money.
- User-generated games platform↗ Video gamesA user-generated games platform sells its own coins, which players spend in games and creators can exchange for money.
- Game top-up website↗ Video gamesA game top-up website takes a UPI payment and credits the player's in-game diamonds within seconds.
- Live streaming app with virtual gifts↗ Video streamingA live streaming app sells coins that viewers spend on virtual gifts, and the host gets part of their value.
- Micro-drama app↗ Video streamingA micro-drama app sells coins, and the viewer spends some coins to unlock each new episode.
- Game streaming platform↗ Video streamingA game streaming app lets viewers buy its virtual currency and spend it on stickers or gifts for a streamer.
- Audio series and audio drama app↗ Audio series and audiobooksAn audio series app sells coins, and listeners spend coins to unlock each episode after the free ones.
- Online story writing platform↗ Audio series and audiobooksA story writing platform sells coins that readers spend to unlock chapters, and writers get a share.
- Vernacular social media app↗ Social mediaA vernacular social app sells virtual gifts bought with coins, which users send to creators during live sessions.