Sports media rights are the licences that allow a broadcaster or a streaming service to show a sports event, and in India the most valuable of them are the rights to live cricket. Live sport draws the largest audiences that watch anything at the same moment. So the price of these rights sets the price of much else: the ads on TV, the streaming subscriptions and, in countries where betting is legal, the betting odds.
Here is how it works in general. The body that owns the event, such as a cricket board or a football league, offers the rights for a fixed number of seasons. The rights are often split into packages, for example television and digital, or India and the rest of the world. Broadcasters and streaming services bid for each package, and the highest bidder pays a fixed sum for each season or each match. The winner then has to earn that money back. It sells ad slots during the match, sells subscriptions to its streaming app and charges cable and DTH operators a fee to carry its sports channels. Live sport fetches the highest prices because people watch it as it happens. They cannot skip ahead, and millions of them see the same ad in the same minute.
Take, for example, a television network that shows a big match. The ten-second ad slots between overs are its most expensive of the year, and an instant replay system keeps viewers watching through every wicket.
Consider a streaming service that has bought the digital rights to a tournament. Tens of millions of viewers may join in the last over of a final, so the service must handle high concurrency or lose the audience it paid for.
Say a bookmaker in Britain, where betting on sport is legal, takes bets on the same match. Its in-play odds change after every ball, using live sports data bought from companies that collect it at the ground.
How are sports media rights different from the rights to a film or a series? A film can be watched at any time, and it keeps most of its value for years. A match loses most of its value the moment it ends, because few people watch a recording once they know the result. So sports rights are about the live moment, and the buyer must reach the whole audience at once.
Appears in
- Sportsbook software↗ Gambling and bettingSportsbook software in the UK takes the most bets during live football and cricket matches, so it must update odds every second.
- In-play odds↗ Gambling and bettingIn-play odds change after every ball or goal in a live match, using data sent from the ground within seconds.
- Real-money gaming apps↗ Gambling and bettingReal-money gaming apps ran fantasy cricket contests around IPL matches, until the 2025 Act banned money contests.
- Streaming service (OTT)↗ Video streamingA streaming service pays crores for cricket rights, because live matches bring in the most new subscribers and advertisers.
- Live streaming at scale↗ Video streamingLive streaming at scale is needed most for cricket, when crores of viewers open the app for a single final.
- Television network↗ Broadcast technologyA television network sells its costliest ad slots during live cricket, because the most viewers watch at the same time.
- Instant replay system↗ Broadcast technologyAn instant replay system lets the third umpire watch a run-out from several cameras within seconds of it happening.